バリュー値がこの範囲ならツマミを動かす if(dan=="ue"){ document.images[iName].style.top = Math.round(sind*17+206); //17は回転半径、後ろは背景位置合わせ document.images[iName].style.left = Math.round(cosd*17+83+hose); //17は回転半径、後ろは背景位置合わせ } if(dan=="sita"){ document.images[iName].style.top = Math.round(sind*17+413); //17は回転半径、後ろは背景位置合わせ document.images[iName].style.left = Math.round(cosd*17+29+hose); //17は回転半径、後ろは背景位置合わせ } if(iN2=="level")awx=Math.round(awx/100*150); if(iN2=="znr"){awx=Math.round(awx/100*25);if(awx==0)awx=1;} if(iN2=="hidmp")awx=Math.round(awx/10); if(iN2=="clip")awx=Math.round(awx/10); if(iN2=="depth")awx=Math.round(awx/10); if(iN2=="width"){ jp.widthB2.value=awx; awx=awx-50; if(awx<0){awx=awx*-1;awx="L"+awx;} if(awx>0)awx="R"+awx; }; jp.elements[iN2].value=awx; jp.elements[iN2+"B"].value=alim; } return false; } //初期設定ルーチン function initialR(){ window.resizeTo(730,880); jp.gain.value=50; jp.tube.value=50; jp.bass.value=50; jp.mid.value=50; jp.treb.value=50; jp.pres.value=50; jp.level.value=75; jp.fb.value=50; jp.hidmp.value=5; jp.mix.value=50; jp.clip.value=5; jp.width.value=0; jp.depth.value=5; jp.gainB.value=-60; jp.tubeB.value=-60; jp.bassB.value=-60; jp.midB.value=-60; jp.trebB.value=-60; jp.presB.value=-60; jp.levelB.value=-60; jp.fbB.value=-60; jp.hidmpB.value=-60; jp.mixB.value=-60; jp.clipB.value=-60; jp.widthB.value=-60; jp.widthB2.value=50; jp.depthB.value=-60; cabinet.pfd.value="Page TopのButtonを押してPatchをつくってne" }